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Wednesday, March 25, 2015

Mixing in Math

Mixing in Math





At Home with Math

  1. Number of the day
    Computation
    Age 5 - 11
  2. How much is on the floor?
    Estimation and counting
    Ages 5 - 9
  3. What's fair?
    Division and multiplication
    Ages 5 - 11 
  4. Taking turns
    Addition and time sense
    Ages 5 - 11
  5. How much longer?
    Addition and time sense
    Ages 5 - 11
  6. When should we leave?
    Addition and subtraction with time
    Ages 7 - 11
  7. How much do we save?
    Addition with money
    Ages 7 - 11
  8. Wish list
    Addition and subtraction with money
    Ages 7 - 11
  9. Which holds the most
    Geometry and measurement
    Ages 5 - 11
  10. Junkmail: a mini project
    Statistics and data
    Ages 5 - 11 

Saturday, March 7, 2015

Coordinate Geometry Activities - GRIDLOCK



This game was developed to provide fun practice of the coordinate grid. Students toss two dice, form a coordinate pair and place a marker on that intersection. Students alternate turns, each trying to be the first to get four markers in a row horizontally, vertically or diagonally. Students may use either of the two possible coordinate pairs to make their best moves.


  • Download  Gridlock Game directions, game mat, and recording sheet.
  • Download  Gridlock Jr. Game directions, game mat, and recording sheet. This game uses two dice: one regular die and one marked A-B-C-D-E-F to form ordered pairs.






This website has several downloadable coordinate geometry games and activities.


http://mathwire.com/geometry/coordgeom.html

Snap - Math Facts Fluency Game



All you do is take 5 connecting cubes or unifix cubes or 5 pennies (for practicing facts from 0-5)
1.  Partners sit across from each other. 
2.  Partner 1 takes the cube train and puts it behind their back. They say "1--2--3--SNAP!" and (still behind their back) break the cube train into 2 pieces. 
3.  They scoop one hand around and show their partner. The partner says the math fact to tell the "hiding" number behind their partner's back. For example: "1 + 4 = 5" to tell his partner that he knows there are four behind her back. 
4.  The partner uncovers her hiding cubes and they switch roles. The point is for the facts to eventually become automatic, and they won't have to use their cube train to figure out the answer. Simple and fun! 








Mrs. Jones's Kindergarten: Five for Friday.... a REALLY important one!:

The Research Based Classroom: Help Your Neighbor - Addition to 12 Game

The Research Based Classroom: Help Your Neighbor - Addition to 12 Game:


Friday, March 6, 2015

GOING TO BOSTON

Skills:
*Less than and greater than
*Addition
*Multiplication

Also known as Yankee Grab and Newmarket

Materials needed:
*3 dice
*Paper and pencil for scoring

How to play Going to Boston:

1.  Each player in turn rolls 3 dice.
2.  Choose the highest die and put it aside (write the number in the first column)
3.  Roll the two remaining dice and remove the highest number and write that number in the second column.
4.  Roll the remaining die and write that number in the third column.
5.  Add up the numbers from all three dice and record that score in the total column for the first round.
6.  The highest total score of all the players for each round wins the round.
7.  Play a number of rounds and either add up a combined score at the end or tally winning rounds to come up with a game champion.

Variations:
*Play with two dice for younger children
*Keep the lowest number for beginning mathematicians
*Increase the number of dice in the game to 4+ to practice more complicated addition skills
*MULTIPLICATION: take the sum of the first two dice and multiply it by the third

GOING TO BOSTON


Round
1st Die
2nd Die
3rd Die
Total

1





2





3





4





5





6





7





8





9





10