Pages

Wednesday, March 25, 2015

Mixing in Math

Mixing in Math





At Home with Math

  1. Number of the day
    Computation
    Age 5 - 11
  2. How much is on the floor?
    Estimation and counting
    Ages 5 - 9
  3. What's fair?
    Division and multiplication
    Ages 5 - 11 
  4. Taking turns
    Addition and time sense
    Ages 5 - 11
  5. How much longer?
    Addition and time sense
    Ages 5 - 11
  6. When should we leave?
    Addition and subtraction with time
    Ages 7 - 11
  7. How much do we save?
    Addition with money
    Ages 7 - 11
  8. Wish list
    Addition and subtraction with money
    Ages 7 - 11
  9. Which holds the most
    Geometry and measurement
    Ages 5 - 11
  10. Junkmail: a mini project
    Statistics and data
    Ages 5 - 11 

Saturday, March 7, 2015

Coordinate Geometry Activities - GRIDLOCK



This game was developed to provide fun practice of the coordinate grid. Students toss two dice, form a coordinate pair and place a marker on that intersection. Students alternate turns, each trying to be the first to get four markers in a row horizontally, vertically or diagonally. Students may use either of the two possible coordinate pairs to make their best moves.


  • Download  Gridlock Game directions, game mat, and recording sheet.
  • Download  Gridlock Jr. Game directions, game mat, and recording sheet. This game uses two dice: one regular die and one marked A-B-C-D-E-F to form ordered pairs.






This website has several downloadable coordinate geometry games and activities.


http://mathwire.com/geometry/coordgeom.html

Snap - Math Facts Fluency Game



All you do is take 5 connecting cubes or unifix cubes or 5 pennies (for practicing facts from 0-5)
1.  Partners sit across from each other. 
2.  Partner 1 takes the cube train and puts it behind their back. They say "1--2--3--SNAP!" and (still behind their back) break the cube train into 2 pieces. 
3.  They scoop one hand around and show their partner. The partner says the math fact to tell the "hiding" number behind their partner's back. For example: "1 + 4 = 5" to tell his partner that he knows there are four behind her back. 
4.  The partner uncovers her hiding cubes and they switch roles. The point is for the facts to eventually become automatic, and they won't have to use their cube train to figure out the answer. Simple and fun! 








Mrs. Jones's Kindergarten: Five for Friday.... a REALLY important one!:

The Research Based Classroom: Help Your Neighbor - Addition to 12 Game

The Research Based Classroom: Help Your Neighbor - Addition to 12 Game:


Friday, March 6, 2015

GOING TO BOSTON

Skills:
*Less than and greater than
*Addition
*Multiplication

Also known as Yankee Grab and Newmarket

Materials needed:
*3 dice
*Paper and pencil for scoring

How to play Going to Boston:

1.  Each player in turn rolls 3 dice.
2.  Choose the highest die and put it aside (write the number in the first column)
3.  Roll the two remaining dice and remove the highest number and write that number in the second column.
4.  Roll the remaining die and write that number in the third column.
5.  Add up the numbers from all three dice and record that score in the total column for the first round.
6.  The highest total score of all the players for each round wins the round.
7.  Play a number of rounds and either add up a combined score at the end or tally winning rounds to come up with a game champion.

Variations:
*Play with two dice for younger children
*Keep the lowest number for beginning mathematicians
*Increase the number of dice in the game to 4+ to practice more complicated addition skills
*MULTIPLICATION: take the sum of the first two dice and multiply it by the third

GOING TO BOSTON


Round
1st Die
2nd Die
3rd Die
Total

1





2





3





4





5





6





7





8





9





10






AREA MATH GAME

Area math game: Roll the dice and draw the area array on your own grid - first to fill it wins. Or 2 players choose a different coloured pen each, use one grid and the player who cannot complete the last array is the loser. 

Single Player Option: Build a Dream House
Players roll the dice and draw the area array as rooms of a house.  Rules: Players can only make each array once (regardless of orientation) and the arrays must connect like rooms in a floor plan.

Place Value Card Game



Play a Place Value Game with Cards

  • Fifth grade students are expected to expand their knowledge of place value to include millions and decimal fractions. Create a playing board on paper with blank spots to lay cards. Choose a place to insert a decimal if desired. Use a deck of cards with face cards and tens removed, or use one of these as a designated "zero" card. Players take turns choosing a card from the face-down deck and laying it on their board in an empty spot. The player who creates the largest (or smallest) number wins the round.


Read more : http://www.ehow.com/info_7897013_fifth-can-played-deck-cards.html

In Your Prime | Activity | Education.com

In Your Prime | Activity | Education.com

Learning to identify prime numbers can be tricky. But this fun card game can make memorizing some basic prime numbers a breeze. Find a deck of cards and deal them out. We hope you can create a lot of prime numbers!

Compare Fractions | Activity | Education.com

Compare Fractions | Activity | Education.com

Compare fractions in this two-player math game. It'll improve your kid's fraction knowledge in a flash! Using just a deck of cards, pencils and paper you can create a more interesting way to practice an important skill. The objective of the games is to work together to determine who has created the largest fraction.

Prime Numbers Game | Activity | Education.com

Prime Numbers Game | Activity | Education.com



Students learn to quickly recognize prime numbers with this fun card game.

Card Probability | Activity | Education.com

Card Probability | Activity | Education.com



Students predict if a mystery card will be higher or lower than their card.

Wednesday, March 4, 2015

Lucky to Be in First!: Math Mania!

Lucky to Be in First!: Math Mania!: Need a few new math games? Keep reading - I've got lots of freebies to share today! As I've mentioned, our district uses Everyd...

Roll a Rectangle



Roll a Rectangle: Partners take turns rolling a set of dice. Together, arrange color tiles into rectangles according to the numbers on the dice. For example, if you roll a 3 and a 4, then build a 3 by 4 rectangle; if you roll a 2 and a 5, then build a 2 by 5 rectangle. How many tiles are in each rectangle? How many different rectangles you can build?
http://marcialmiller.com/wordpress/page/3/

Tuesday, March 3, 2015

Fraction Board Game



Review fractions with this easy-to-make board game. Students will
practice describing fractions out loud in order to roll the die and move
ahead. Once you've mastered the board, create another! You'll be able to
match the game with any ability level.

What You Need:
One die
A place marker for each player (a bean, coin, etc.)
Piece of paper
Pen or marker
Ruler (optional)

What You Do:
1. Create your game board. We chose to create a printout featuring series of interconnected cells
with visual representions of a different fraction contained in each cell (see picture). However, it's
pretty easy to draw a game board using a pen and ruler. Make sure to include a finish line as
part of your game board.
2. Each player should pick out a place marker and put it at the starting point on the game board.
3. Players take turns rolling the die. Each player's roll determines how many cells he gets to move.
4 . Beginning in the second round, a player must say the fraction aloud shown inside his marker's
space before he can roll.
5. Only one marker may occupy a space. The player who landed there first stays and the other
player must return to the start.
6. The first player to reach the finish line wins!
© Copyright 2006-2012 Education.com All Rights Reserved.

Monday, March 2, 2015

Addition Dice Game

http://jessiesresources.blogspot.com.au/p/free-printables.html

HARD - Roll the dice and add the total!


How Long? How Many? (Grades 3–5) Dice Game

How Long? How Many? (Grades 3–5)
Math skills: This two-person game involves probability and strategy, and gives children experience with multiplication in a geometric context.
The object: to make rectangular arrays with Cuisenaire Rods and place them on 10-by-10-centimeter grids until no more space is available. The game encourages students to think strategically as they consider where to place their rectangles to avoid being blocked.
How to play: students need Cuisenaire Rods, one die, and a grid sheet for each (Make a 10cm x 10cm grid. Also leave space for students to record how many of their squares are covered and uncovered.) The rules are:
1. On his or her turn, a player rolls the die twice to determine which Cuisenaire Rods to take. The first roll tells "how long" a rod to use. The second roll tells "how many" rods to take.
2. Players arrange their rods into a rectangle, place it on their grid, and trace it. They write the multiplication sentence inside.
3. The game is over when one player can't place a rectangle because there's no room on the grid. Then players figure out how many of their squares are covered and how many are uncovered and check each other's answers.
After students have had experience playing the game, talk with them about strategies for placing rectangles and figuring out their final scores.
Adapted from Instructor, April 1994.

Which Number Wins? (Grades 1–8) Dice Game

Which Number Wins? (Grades 1–8)
Math concepts: In this individual activity, students roll two dice and record the results. Make a recording sheet that is an 11 x 12 block grid with the numbers 2 through 12 across the top. While young children gain practice with addition facts, older children can examine the data, compare results with other classmates, and think about why some sums are more likely than others. To do the activity, students need two dice and a recording sheet.
The object: to roll the dice and record the number fact in the correct column, stopping when one number gets to the finish line.
How to play: Post a class chart that lists the numbers from 2 to 12 and have students make a tally mark to show the winning sum. Have each child do the experiment at least twice.
After you've collected the data, discuss with the class why it seems that some sums "win" more than others. Young children may not be able to explain it, but older students often figure out that there is only one way to get the sums of 2 and 12, and six ways to get a sum of 7.
After discussing the data, return to the game of Two-Dice Sums and see if students revise their strategies. You may want to ask students to write about the game and the likelihood of two-dice sums. 

Adapted from Instructor, April 1994.  

Two-Dice Sums (Grades 1–8)

Two-Dice Sums (Grades 1–8)
Math concepts: Students of all ages can play this game, as long as they're able to add the numbers that come up on two dice. While younger children benefit from the practice of adding, older students have the opportunity to think about the probability of the sums from rolling two dice.
The object: to remove all the counters in the fewest rolls possible.
How to play: Two or more players can play. Each player needs 11 counters, a game strip that lists the numbers from 2 to 12 spaced far enough apart so the counters can fit on top of each number, and a recording sheet. Here are the rules for playing:
1. Each player arranges 11 counters on the game strip and records the arrangement.
2. Once the counters are arranged, players take turns rolling the dice.
3. For each roll, all players can remove one counter if it is on the sum rolled. Players keep track of the number of rolls of the dice it takes to clear their game board.
After students have had the chance to play the game for several days or so, have a class discussion about the different ways they arranged the counters and the number of rolls it took. Have them write about the arrangements that are best for removing the counters in the fewest number of rolls. For an extension, try Which Number Wins? 
Adapted from Instructor, April 1994.  

The Game of Pig (Grades 3–8) Dice Game

The Game of Pig (Grades 3–8)
Math concepts: This game for two or more players gives students practice with mental addition and experience with thinking strategically.
The object: to be the first to score 100 points or more.
How to play: Players take turns rolling two dice and following these rules:
1. On a turn, a player may roll the dice as many times as he or she wants, mentally keeping a running total of the sums that come up. When the player stops rolling, he or she records the total and adds it to the scores from previous rounds.
2. But, if a 1 comes up on one of the dice before the player decides to stop rolling, the player scores 0 for that round and it's the next player's turn.
3. Even worse, if a 1 comes up on both dice, not only does the turn end, but the player's entire accumulated total returns to 0.
After students have had the chance to play the game for several days, have a class discussion about the strategies they used. You may want to list their ideas and have them test different strategies against each other to try and determine the best way to play. 

Adapted from Instructor, April 1994.  

Fun Games 4 Learning: Domino Math Games

Fun Games 4 Learning: Domino Math Games: There are so many different ways to use dominoes in math. Here are a few of my favorite ones. Domino Keepers Addition a game for 2...

Serenade to Second Grade: Math Games Galore

Serenade to Second Grade: Math Games Galore: Ever wonder what to do with the kids who always finish early??  Well, during math time, my students get to play math games.  When they finis...

Saturday, February 28, 2015

Guided Math: Yahtzee for Multiplication

Guided Math: Yahtzee for Multiplication: Happy Monday Everyone! Did you know that Yahtzee is a great game to play during math stations?  I have a game for you today that is an abb...

Thursday, February 26, 2015

Fact Family Memory Card Game

This version of the game, Concentration, focuses on math facts for a specific number.  It can be played alone or with a group.

Supplies:
*One deck of playing cards

1.  Sort through the deck and remove all the cards higher than the featured number for the math game.  If the goal is to learn the facts to make 10, remove all the cards higher than 10.
2.  Shuffle all the cards and place them face down in a grid pattern.
3.  Taking turns, each player flips two cards looking for a matching fact family pair.  The number 10 card should be laid aside as a correct solution that doesn't require a pair.
4.  Continue playing until all the cards have been matched into pairs.  The player with the highest number of pairs at the end of the game is the winner.

QUICK STOP: An Addition, Subtraction, or Multiplication Card Game

QUICK STOP: An Addition, Subtraction, or Multiplication Card Game

Compete for the highest score as you flip over cards.  Add up each card until you reach 100 points.  The first one to 100 wins!

Skills:
* Addition
* Subtraction
* Multiplication

Supplies:
* One deck of cards
* Pencil and paper for every player to add up the cards

Addition:
1. Place a well-shuffled deck of cards, face down, in the center of the playing area.
2. All players simultaneously draw a card and write the number on their paper.
3. When all players are ready, all players simultaneously draw a and card add it to their own total.
4.  Play continues until one player reaches 100.

Subtraction:
1. Place a well-shuffled deck of cards, face down, in the center of the playing area.
2.  All players begin with 100 on their papers.
3.  When all players are ready, all players simultaneously draw a and card subtract it from 100.
4.  Play continues with simultaneous draws and each player subtracting their card from the total.
5.  Play continues until one player reaches 5 or below (or 0).

Multiplication:
Play the same as addition, only use multiplication to reach 1000.

Variations:
*Play until the deck runs out.  The player closest to 100, without going over, wins.
*Add jokers to the deck.  If a player draws a joker, their score goes back to zero.
*Have all face cards equal 10.

Tuesday, February 24, 2015

Hi - LO

HI - LO
Play three different versions of this game to practice addition, subtraction, or multiplication facts.

Materials: Deck of Cards minus the face cards

1.  Place the entire deck face down in the center of the table.
2. Each player draws two cards from the top of the deck.

Addition Version: The two cards are added together.  The highest number wins all the cards.

Subtraction Version:  Players subtract the lower card from the higher card.  The lowest number wins all of the cards.

Multiplication Version: Played the same way as the addition game, except that the two numbers are multiplied together.

In the event that the two or more players have the same sum, difference, or product those players engage in a tie breaker where each player draws two more cards.  At that point, the winner takes all the cards from the initial round and the tiebreaker round.

ADDITION MATH FACTS CARD GAME - GO FISH

ADDITION MATH FACTS CARD GAME - GO FISH
Learn addition math facts for a specific math fact family

2-4 Players
Materials: Deck of Cards
Object: Collect the most pairs of cards that make the featured number sum

1.  Remove all cards higher than the featured number.  (If the goal is to learn the facts for the number 7, the game is played with ones (aces) through sevens.
2.  Deal out 5 cards to each player and place the remaining cards in a draw pile.
3.  Players math all pairs that add up to the featured number and place in their discard pile.
4.  Player to the left of dealer begins with asking any player for a card that will help create the required sum.  If the person has the card, they must give it to the player that made the request.  The player keeps asking for cards until no further matches are able to be made, at which point the player is told, "Go Fish", at which time the player draws a card from the 'pond' or draw pile.
6.  If a player runs out of cards they may choose 5 more cards from the draw pile to stay in the game.
7.  Continue playing  until all the cards in the deck have been matched into pairs.

SUBTRACTION VERSION:

1. Use all cards in the deck and players can choose either addition or subtraction facts to create the pairs.